
ANR Wave Bend
Bends the image with a travelling sine, triangle or square wave: flag waves, wobbles, zigzags and sliced glitch looks.
- Creative
- Comp & Depth pack
- 2 inputs
- 10 controls
Overview
Wave Bend shifts the image back and forth in a regular wave. The wave travels in the Direction you set and pushes pixels at right angles to it: at 0 it runs across the frame and bends the image up and down, like a flag.
Amplitude is how far pixels move and Wavelength the distance between peaks, both in pixels. Speed moves the wave by itself, in waves per second; Phase shifts it by hand. Profile changes the shape of the wave: a smooth sine, a zigzag triangle, or a square wave that cuts the image into offset bands.
Use it for waving flags and banners, underwater and dream wobbles, retro and glitch slices, and title animations.
Inputs
- Sourcerequired
The image to bend.
- Maskoptional
Limits the effect: where its alpha is black, Source passes through unchanged.
Output. The bent Source, premultiplied and covering the project format. What fills the edges, where pixels are pulled in from outside the image, follows Outside Source.
Quick start
- Add ANR Wave Bend after the image.
- Set Amplitude (how far pixels move) and Wavelength (the distance between peaks).
- Set Direction:
0sends the wave to the right and bends the image up and down;90sends it upward and bends the image sideways. - Set Frames per Second to your project's frame rate. Speed sets how many waves pass per second:
0holds the wave still, negative values reverse it. - Choose the Profile: type
0for a sine,1for a triangle,2for a square wave. - Keep Outside Source at
1(or2) on full-frame plates;0leaves transparent gaps at the edges.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Wave Bend10 controls
- AmplitudeSlider
amount Displacement amplitude.
- WavelengthSlider
scale Distance between wave peaks.
- DirectionSlider
angle Direction the wave travels; displacement is perpendicular.
- SpeedSlider
speed Cycles per second.
- PhaseSlider
phase Manual phase in cycles.
- ProfileSlider
shape 0 sine, 1 triangle, 2 square.
Type
0for sine,1for triangle,2for square. Values in between snap to the nearest of the three, so profiles cannot be blended.- Frames per SecondSlider
fps Playback timing; set to your project frame rate.
- Start FrameSlider
start Frame corresponding to time zero.
- Outside SourceSlider
border 0 transparent; 1 clamp; 2 mirror. Rounded down.
What fills the areas the bend pulls in from outside the image:
0transparent,1repeats the edge pixels,2mirrors the image. Values in between round down.- MixSlider
mix Blend with unmodified Source; multiplied by optional Mask alpha.
Tips
- Key Amplitude from
0up and back to0for a wobble transition, or for a hit on a beat. - Profile
2with a short Wavelength and Direction at90slices the image into bands shifted left and right, for a quick glitch look. - Stack two Wave Bends at different directions and wavelengths for a looser, water-like wobble.
- Animate Phase instead of Speed when the wave must reach exact positions on given frames.
- For a weaker bend, lower Amplitude rather than Mix: Mix fades between the bent and the original image, which can look doubled.
Good to know
- The result always covers the project format: anything outside it, such as overscan, is cut off.
Something unclear or missing? Write to [email protected].