
ANR Tile Fragments
Breaks the image into a grid of small square fragments that tumble and fall away, for crumbling, disintegrating and pixel-drop transitions.
- Creative
- Comp & Depth pack
- 3 inputs
- 10 controls
Overview
Tile Fragments cuts the frame into square pieces of Tile Size. When it breaks, each piece flies off in a random direction, spins, falls under Gravity and is drawn in perspective with thin sides. Behind the pieces the result is transparent.
Break Time is the time since the break, in seconds. At 0 you see the whole image; key it to play the effect. A grey map in Control makes the pieces go in order: over black at once, over white Map Delay seconds later. With a gradient across the frame, the image crumbles away from one side to the other.
Use it for disintegration and crumble transitions, titles that fall apart, and pixel-style break-ups.
Inputs
- Sourcerequired
The image to break up. Transparent areas stay empty, so a premultiplied title breaks into pieces of the title only.
- Controloptional
An opaque grey map (alpha
1) that times the break: pieces over black go at once, pieces over white Map Delay seconds later. Without it, all pieces break together. - Maskoptional
Limits the effect: where its alpha is black, Source passes through unchanged.
Output. The fragments, premultiplied and covering the project format, transparent behind them. At Break Time 0 Source passes through unchanged.
Quick start
- Add ANR Tile Fragments after the image, and merge its result over the background or the next shot.
- Set Tile Size in pixels: small for a fine, sandy break-up, large for big blocks.
- Key Break Time at
0where the break starts and at2two seconds later, with linear keys. - Connect a grey map with an alpha of
1to Control, such as a gradient across the frame, so the image breaks away from its dark side to its bright side. Raise Map Delay to slow the sweep. - Set Spread, Gravity and Spin for how the pieces move.
- Change Seed for a different scatter.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Tile Fragments10 controls
- Tile SizeSlider
size Fragment size in full-resolution units.
- Break TimeSlider
progress Seconds since breakup; animate explicitly.
- SpreadSlider
force Random lateral speed.
The top speed at which pieces are thrown, in random directions, in pixels per second.
- GravitySlider
gravity Downward acceleration.
- SpinSlider
spin Random angular speed.
The top spin speed, in degrees per second. Each piece gets a random amount.
- ThicknessSlider
thickness Side face depth.
- PerspectiveSlider
perspective Projection strength.
- Map DelaySlider
delay Control luminance delays breakup.
Seconds of delay for a white area of Control; darker areas break sooner, black at once. Has no effect without a Control map.
- SeedSlider
seed Deterministic pattern seed, rounded down.
- MixSlider
mix Blend with unmodified Source; multiplied by optional Mask alpha.
Tips
- Break Time must run past Map Delay for the last pieces to leave: key it to at least Map Delay plus the time you want them to fall.
- Negative Gravity makes the pieces float upward, for a dissolve into the air.
- Use the footage itself as the Control map, so the bright parts of the picture hold on longest.
- The node draws no motion blur. Add a TimeBlur after it for blur that follows the pieces.
- Speeds are in pixels per second, so larger formats need higher Spread and Gravity for the same feel.
Good to know
- Control is read as its colour divided by its alpha, so give the map an alpha of
1everywhere. A map whose alpha fades along with its brightness, as a default Ramp's does, reads as plain white. - Pieces pass through each other: there are no collisions and no floor. Piece edges are not antialiased.
- A very small Tile Size on a large format makes too many pieces to render; if the node errors, raise Tile Size.
- Nothing is simulated or cached: each frame depends only on Break Time, the settings and the inputs, so frames render in any order.
Something unclear or missing? Write to [email protected].