
ANR Expanding Paths
Sends out rings or polygons that grow from a point, turn and fade, for sonar pings, shockwaves, pulses, HUD graphics and backgrounds.
- Creative
- Comp & Depth pack
- 2 inputs
- 13 controls
Overview
Expanding Paths sends out outlined shapes from a centre point at a steady rate. Each shape grows outward at Expansion Speed, turns at Rotation Speed and fades to nothing over its Lifetime. Polygon Sides picks circles or regular polygons: triangles, squares, hexagons and so on.
The emission is a steady loop with nothing to key: shapes are already on screen on the first frame. They are drawn over Source, or alone on transparency.
Inputs
- Sourceoptional
The image the shapes are drawn over. Leave it empty for shapes alone on transparency.
- Maskoptional
Limits where the shapes appear: where its alpha is black, Source shows unchanged.
Output. The shapes over Source, or alone on transparency with their own alpha, covering the project format.
Quick start
- Add ANR Expanding Paths. Connect a background to Source, or leave it empty.
- Set Center X and Center Y, as fractions of the frame:
0.5,0.5is the centre. - Set Emission Rate for how often a shape is born, Expansion Speed for how fast it grows and Lifetime for how long it lasts.
- Leave Polygon Sides at
0for circles, or set3or more for polygons; Rotation Speed turns them. - Set Line Width and Color.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Expanding Paths13 controls
- Center XSlider
centerX Project-relative position.
- Center YSlider
centerY Project-relative position.
- Emission RateSlider
rate Shapes per second.
- Expansion SpeedSlider
speed Units per second.
- LifetimeSlider
life Seconds until a shape fades out.
- Polygon SidesSlider
sides Zero through two: circles; three or more: regular polygon.
- Rotation SpeedSlider
rotation Degrees per second.
- Line WidthSlider
width Stroke radius.
- ColorColour
color Colour of the shapes. Each one fades from it to transparent over its Lifetime.
- SeedSlider
seed Deterministic pattern seed, rounded down.
Has no visible effect on this node: the shapes are sent out at regular intervals.
- Frames per SecondSlider
fps Playback timing; set to your project frame rate.
- Start FrameSlider
start Frame corresponding to time zero.
- MixSlider
mix Blend with unmodified Source; multiplied by optional Mask alpha.
Tips
- For a single pulse, such as a shockwave or a sonar ping, set Emission Rate to
0.1and Start Frame to the frame where it should start: shapes then come every 10 seconds, one of them born exactly on the Start Frame. - Rotation only shows on polygons; a circle looks the same at any angle.
- Stack a few nodes with different rates, colours and sides for layered radar or HUD graphics.
- Add a glow after the node for neon rings.
Good to know
- Every shape on screen is centred on the current Center X and Center Y: keying the centre moves all of them together, including the ones already out.
- Shapes keep growing past the edge of the frame until their Lifetime ends.
Something unclear or missing? Write to [email protected].