
ANR Audio Bars
Turns a music or sound WAV file into animated spectrum bars, in a row or around a circle, for music videos, lyric videos and audio visualisers.
- Creative
- Comp & Depth pack
- 2 inputs
- 13 controls
Overview
Audio Bars reads a WAV file and draws its frequency spectrum on every frame: low frequencies on the left, high on the right, each bar as tall as its band is loud. Radial Layout wraps the bars around a circle instead.
The sound comes straight from the file in WAV File: the node does not use Nuke's audio track and plays nothing. Frames per Second and Start Frame tie the file to your frames: on the Start Frame, the bars show the start of the file, shifted by Audio Offset.
Inputs
- Sourceoptional
The image the bars are drawn over. Leave it empty to render the bars alone on transparency.
- Maskoptional
Limits where the bars appear: where its alpha is black, Source shows unchanged.
Output. The bars over Source, or alone on transparency with their own alpha, covering the project format.
Quick start
- Add ANR Audio Bars. Connect a background to Source, or leave it empty.
- In WAV File, browse to your track.
- Set Frames per Second to your project's frame rate and Start Frame to the frame where the music starts.
- Play: the bars follow the music. Adjust Gain until the loudest bars just reach full Height.
- Set Bands for the number of bars, and Low Frequency and High Frequency for the range they cover.
- For a ring, set Radial Layout to
1and Baseline to0.5to centre it in the frame. - Choose a Color, then place and size the graph with a Transform after the node.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Audio Bars13 controls
- WAV FileFile
audioFile PCM or IEEE float WAV; averaged to mono. Empty means silence. File changes are reloaded on the next render.
- BandsSlider
bands Frequency bands, rounded to an integer.
- Low FrequencySlider
low Hertz.
- High FrequencySlider
high Hertz, limited to the file's Nyquist frequency.
- GainSlider
gain Spectrum amplitude multiplier.
- HeightSlider
height Maximum graph height as a fraction of project height.
- BaselineSlider
baseline Project-relative vertical baseline.
In the row layout, the height the bars rise from (
0bottom,1top). In the radial layout, the height of the ring's centre.- Audio OffsetSlider
offset Seconds added to playback time.
- Radial LayoutSlider
radial Zero: bars; one: bars around a circle.
Below
0.5the bars stand in a row; from0.5up they ring a circle. It switches the layout; it does not blend between the two.- ColorColour
color Colour of the bars.
- Frames per SecondSlider
fps Playback timing; set to your project frame rate.
- Start FrameSlider
start Frame corresponding to time zero.
- MixSlider
mix Blend with unmodified Source; multiplied by optional Mask alpha.
Tips
- The bars always span the full frame width, and the ring is always centred left to right. Use a Transform after the node to place and size them.
- If every bar sits at the top, lower Gain; if they barely move, raise it.
- Narrow Low Frequency and High Frequency to the part of the music you want to watch, such as the bass or the cymbals.
- Audio Offset slides the sound against the picture, in seconds: a positive value shows later audio on the same frame.
- To hear the track while you sync, read the same WAV with Nuke's AudioRead node and pick it as the audio of a Flipbook.
- Use ANR Audio Trace on the same file for a matching waveform.
Good to know
- Only uncompressed PCM (8, 16, 24 or 32-bit) and 32 or 64-bit float WAV files up to 512 MB are read. Convert MP3, AAC and other compressed audio, RF64 files and WAVs in the extensible format to a standard WAV first.
- Stereo and multichannel files are mixed to mono.
- An empty WAV File is silence. A missing or unreadable file makes the node error.
- Times before the start of the file or after its end are silent, so no bars show there.
Something unclear or missing? Write to [email protected].