ANR Tools

ANR Matte Relief

Turns text, a logo or any matte into a soft, rounded shape lit from one side, like gel, plastic or liquid, filled with the colours of your image.

  • Creative
  • Comp & Depth pack
  • 3 inputs
  • 7 controls

Overview

Matte Relief smooths a matte into rounded forms and lights it like a raised surface: the edges roll off into shade on one side and catch a highlight on the other. Inside the shape you see the colours of Source; outside it the result is transparent.

Round Radius sets how much the matte is smoothed. Corners round off, thin details melt away, and nearby shapes such as letters flow together like drops of liquid. Threshold then decides where the new edge sits, so the shape can grow or shrink.

Use it for gel, jelly and plastic looks on titles and logos, and animate the smoothing for gooey, melting reveals.

Inputs

SourceMatteMaskMatte ReliefOutput
  1. Sourcerequired

    The colours shown inside the shape. With no Matte connected, its alpha is also the shape: connect a premultiplied text, logo or cutout.

  2. Matteoptional

    The shape, read from its alpha (a Roto, a Text node, a key). Use it when Source is a full-frame colour, gradient or texture that should fill the shape.

  3. Maskoptional

    Limits the effect: where its alpha is black, Source passes through unchanged.

Output. The Source colours inside the new rounded shape, shaded and with a highlight, premultiplied and covering the project format. Outside the shape it is transparent, ready to merge over a background.

Quick start

  1. Add ANR Matte Relief after a premultiplied text, logo or cutout. To fill the shape with another image, connect that image to Source and the shape to Matte.
  2. Raise Round Radius until the corners are as soft as you want. Large values merge nearby shapes into one.
  3. Adjust Threshold: lower values grow the shape, higher values shrink it. Boundary Softness softens the new edge.
  4. Set Relief for how strongly the rounded edges are shaded, and Highlight for the shine.
  5. Turn Light Azimuth to place the light: 0 lights from the right, 90 from above.
  6. Merge the result over your background.

The panel

The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.

ANR_Matte_Relief1
Round Radius8
Threshold0.35
Boundary Softness0.08
Relief8
Highlight1
Light Azimuth130
Mix1

All controls

ANR Matte Relief7 controls
Round RadiusSliderradius

Matte smoothing radius.

How much the matte is smoothed before it becomes the surface, in pixels. Larger values round corners more, remove small details and merge nearby shapes.

Default: 8

ThresholdSliderthreshold

Surface boundary level.

Where the edge of the new shape sits on the smoothed matte. Lower values grow the shape outward, higher values shrink it.

Default: 0.35

Boundary SoftnessSlidersoftness

Alpha transition around the threshold.

Default: 0.08

ReliefSliderrelief

Normal slope strength.

How steeply the rounded edges are shaded. 0 gives a flat, evenly lit shape.

Default: 8

HighlightSlidershine

Surface highlight strength.

Default: 1

Light AzimuthSliderazimuth

Light direction in image space.

Direction of the light around the image, in degrees: 0 lights from the right, 90 from above, 180 from the left. The default 130 lights from the upper left.

Default: 130

MixSlidermix

Blend with unmodified Source; multiplied by optional Mask alpha.

Default: 1

Tips

  • Key Round Radius or Threshold for a melting or gooey title: the letters flow together and apart again.
  • If the areas where letters merge come out dark, the shape has grown past the colours of Source. Connect a full-frame colour, gradient or texture to Source and the text to Matte.
  • An animated matte, such as a growing Roto shape or a moving key, gives a liquid shape that moves.
  • The shading darkens the flat middle of the shape a little. Grade after the node if it must match the original brightness.
  • Follow it with ANR Highlight Band for a light sweep across the glossy shape.

Good to know

  • The node needs a shape in the alpha of Matte or Source. A fully opaque Source with no Matte has no edges to round, and only darkens slightly.
  • Matte and Mask are used at their own size and position, not fitted to Source: give them the project format.

Something unclear or missing? Write to [email protected].