
ANR Edge Weathering
Wears away the edges of text, logos and cutouts with irregular, noisy erosion, for distressed, grunge and printed-on looks.
- Creative
- Comp & Depth pack
- 2 inputs
- 10 controls
Overview
Edge Weathering roughens the silhouette of anything with an alpha: titles, logos, keyed elements, mattes. Edge Breakup bites into the outline with fractal noise, and Alpha Erosion eats into soft, semi-transparent alpha in a blotchy pattern. Solid interiors survive. The node only removes alpha; it never grows the shape or adds colour.
The noise drifts slowly by default (Speed), so the edges crawl as the shot plays. Set Speed to 0 for wear that stays put, or key Evolution yourself.
Inputs
- Sourcerequired
The cutout, text or matte to wear down. It needs an alpha: a fully opaque frame has no edge to erode.
- Maskoptional
Limits the effect: where its alpha is black, Source passes through unchanged.
Output. The Source with its alpha worn away and its colour reduced to match, premultiplied.
Quick start
- Add ANR Edge Weathering after your text, logo or cutout, before it is merged over the background.
- Set Feature Size for the size of the chips and bites, and Edge Breakup for how far they reach into the shape.
- Raise Detail for rougher, more broken edges.
- Set Alpha Erosion and Alpha Softness to eat into soft edges.
- Set Speed to
0for still wear, or leave it above0for edges that crawl. - Change Seed or Noise Offset for a different pattern.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Edge Weathering10 controls
- Edge BreakupSlider
amount Maximum displacement in full-resolution units.
- Feature SizeSlider
scale Spatial size of the largest noise features.
- DetailSlider
octaves Number of noise layers. More detail costs more render time.
- SeedSlider
seed Changes the pattern deterministically.
- Noise OffsetPosition
offset Translate the noise field in full-resolution units.
- EvolutionSlider
evolution Animate this for smooth changes to the pattern.
- SpeedSlider
speed Evolution added per frame. Set zero to animate Evolution manually.
- Alpha ErosionSlider
erosion Noise-varying threshold on source alpha. Preserves solid interiors; works with Edge Breakup.
Removes alpha below a noisy threshold, so soft edges break up first. Values near
1start to bite into solid areas too.- Alpha SoftnessSlider
softness Softness of the erosion threshold in alpha units.
- MixSlider
mix Blend with the source. Optional Mask alpha further limits the effect.
Tips
- Weather a logo before you move or scale it: the noise is fixed to the frame, so wear applied after the move slides across the logo.
- Alpha Erosion works on semi-transparent alpha. On a hard-edged matte it only touches the edge pixels, and Edge Breakup does most of the work.
- Key Edge Breakup up from
0to make the edges crumble in over time. - A small Feature Size gives fine, gritty wear like a worn print; a large one takes big bites out of the shape.
Good to know
- The node needs alpha. On a fully opaque plate it only nibbles the frame's border.
Something unclear or missing? Write to [email protected].