
ANR Image Fibers
Grows hair-like strands out of an image's alpha, coloured by the image and swaying in the wind, for furry logos, grassy titles and organic textures.
- Creative
- Comp & Depth pack
- 3 inputs
- 12 controls
Overview
Image Fibers grows short strands from a grid of roots across the frame. Strands grow where the Source alpha is, or where the Emission matte is when you connect one, and each takes the colour of the image at its root. They vary in length, taper toward the tip and bend sideways in a gentle, animated wind.
Use it to turn logos and text into fur or grass, to fringe the edge of a shape, or to give graphics a fuzzy, organic texture. It draws strands; it is not a hair simulation, so strands do not collide or react to the motion of the image.
Inputs
- Sourceoptional
The image that colours the strands, usually a cutout such as a logo or a title. Without Emission, strands grow wherever its alpha is.
- Maskoptional
Limits the final effect: where its alpha is black, Source shows unchanged.
- Emissionoptional
A matte that decides where strands grow: white alpha grows full strands, grey fainter ones, black none. Its colour is ignored. Without it, the Source alpha decides.
Output. The strands over Source (as much of it as Source Background keeps), or strands alone on transparency, covering the project format.
Quick start
- Add ANR Image Fibers and connect a logo, title or cutout with alpha to Source.
- Set Direction (
90grows straight up), Length and Width. - Lower Root Spacing for denser strands, raise it for sparse ones.
- Set Bend for how far the tips sway and Wind Speed for how fast.
- Set Source Background to
1to keep the image under the strands, or0for strands alone, to merge and grade separately. - To grow strands only in some places, connect a matte to Emission.
The panel
The node's panel as Nuke shows it, with the values of a new node. Click any control to see what it does; tabs and sections work as in Nuke.
No control matches.
All controls
ANR Image Fibers12 controls
- Root SpacingSlider
spacing Grid spacing between strand roots.
- LengthSlider
length Strand length.
- WidthSlider
width Strand radius.
- DirectionSlider
angle Growth direction in degrees.
0grows to the right,90up,180left,-90down.- BendSlider
bend Wind bend in project units.
How far, in pixels, the strand tips sway sideways at most.
0keeps the strands straight.- Wind SpeedSlider
speed Wind evolution per second.
- Source BackgroundSlider
sourceBackground Amount of Source behind the fibers. Set 0 for fibers on transparency.
- Fiber ColorColour
fiberColor Strand color for Emission-only rendering or where Source has no visible RGB. A connected visible Source supplies its own colors.
Only used when Emission is connected, for roots where Source is empty or transparent. Without Emission, strands always take the Source's colours.
- SeedSlider
seed Deterministic pattern seed, rounded down.
- Frames per SecondSlider
fps Playback timing; set to your project frame rate.
- Start FrameSlider
start Frame corresponding to time zero.
- MixSlider
mix Blend with unmodified Source; multiplied by optional Mask alpha.
Tips
- Connect an edge-only matte of the logo to Emission for a fringe along its outline.
- With Emission connected and Source empty, Fiber Color colours the strands: quick grass or fur from any matte.
- Direction
-90hangs the strands downward, for fringes and moss. - Set Wind Speed to
0to freeze the strands in their bent shape. - Stack two nodes with different Seed, Length and Direction for a thicker, less regular coat.
Good to know
- Small Root Spacing, long strands and large formats raise render times.
- Source and Emission are used at their own size and position: Reformat them to the project format if they differ.
- Nothing is simulated or cached: each frame depends only on its own frame number and inputs, so scrubbing, render order and farm renders all give the same frames.
Something unclear or missing? Write to [email protected].