ANR Tools
Documentation

Every node, every control

How each ANR node works: what to connect, a quick start, tips, and its whole panel to click through. 80 nodes, 2,460 controls.

Simulations

GPU fire, smoke, explosions, sparks, blood, clouds and lightning, inside Nuke.

ANR 2D fire smoke simFire and smoke from any roto or alpha, simulated in 2D and shaded as a lit, premultiplied element ready to merge over the plate.ANR 3D Fire SimpleReal 3D fire and smoke from the alpha of any image: one node that simulates on the GPU and renders a lit volume you can orbit, place and match to your shot.ANR 3D explosion3D explosions and dust blasts with no input needed: pick a preset, start the engine and play, then place the blast in your shot or fly a tracked camera around it.ANR 3D scene fireFire and smoke that start from the 3D scene of your shot, its meshes and particles, simulated in the Studio window and rendered in Nuke through your camera.ANR Muzzle FlashMuzzle flashes and gun smoke from pistols to tank cannons, and bullet hits with dust and sparks, simulated and rendered on the GPU.ANR CloudsVolumetric clouds from a roto or any alpha: the shape becomes a lit, puffy 3D cloud with sun, sky light and self-shadowing, rendered in Nuke.Sparks from Alpha 3D3D sparks, embers or dust thrown from the alpha of a matte or from a point, simulated and rendered on the GPU, ready to plus over the plate.ANR Blood Sim 3DSimulates blood in 3D on the GPU: gunshot hits, spurts, fountains and blood running down a surface, ready to mesh with Blood Mesh 3D and mist with Blood Mist 3D.ANR Blood Mesh 3DTurns Blood Sim 3D particles into a closed liquid mesh and renders it as wet blood with soft sky light and shadows, or exports it as an OBJ sequence.ANR Blood Mist 3DFine blood mist and spray in 3D: tiny droplets slowed by the air, with a soft haze, from its own nozzle, a matte, or the fast liquid of Blood Sim 3D.ANR Lightning 3DBranching 3D lightning and electric arcs between points you place, seen through your camera, with glow, strikes and optional smoke, fire and sparks.

Comp

Light matching, glow, light wrap, grain, lens and atmosphere.

ANR Light MatchKeeps a comped element's light in step with the plate: when the wall behind it brightens, darkens or flickers, the element changes the same way.ANR Black MatchMoves a comped element's blacks onto the plate's, and keeps them there when the plate's blacks drift with exposure, flicker or haze.ANR Interactive LightLights an element with footage of a fire, lightning or a screen, through its normals and depth, with shadows from its own shape or from smoke.ANR GlowA soft, layered bloom around bright lights and highlights, with control over its size, spread and colour, and a matte input to choose which lights glow.ANR Edge ColorGives the soft edges of a keyed or rotoed element the colour of the background behind them, so they blend in, without touching the alpha.ANR Light WrapWraps the background's light softly around the edges of a keyed or CG element, so it sits in the plate instead of looking cut out.ANR HalationAdds the warm red-orange fringe that film shows around bright lights and hot highlights.ANR Film GrainAdds film-like grain that follows the image's brightness, to match CG, paint fixes and clean comps to grainy footage.ANR Lens EffectsGives clean CG or a finished comp the character of a real lens: distortion, colour fringing, soft edges and a vignette, around one centre.ANR DespillRemoves green or blue screen spill from a keyed element and brings back the brightness the spill took with it.ANR DiffusionSoftens and blooms highlights like a diffusion filter on the lens, while texture and deep blacks stay intact.ANR Light RaysAdds shafts of light from the plate's highlights or a placed light: rays streaming from a centre, or beams aimed at a surface that stop on it, with fog and shadows.

Creative

Motion-design effects for titles, transitions, music videos and backgrounds.

ANR Arc BranchesDraws a crackling electric arc between two points, with forks and glow, for lightning, energy beams and sci-fi effects.ANR Audio BarsTurns a music or sound WAV file into animated spectrum bars, in a row or around a circle, for music videos, lyric videos and audio visualisers.ANR Audio TraceDraws a WAV file's waveform as a moving line, like an oscilloscope, for music videos, podcasts, sci-fi screens and audio visualisers.ANR Bubble FieldFills the frame with rising, drifting bubbles with rims and highlights, for underwater shots, fizzy drinks, backgrounds and playful titles.ANR Contour StrokesRepaints the image in short, curved brush strokes that follow its shapes and edges, for a hand-painted or sketched look.ANR Edge WeatheringWears away the edges of text, logos and cutouts with irregular, noisy erosion, for distressed, grunge and printed-on looks.ANR Elastic RevealA transition from one image to the next through a rubbery ripple and turn, for dreamy, wobbly or psychedelic cuts between shots or titles.ANR Expanding PathsSends out rings or polygons that grow from a point, turn and fade, for sonar pings, shockwaves, pulses, HUD graphics and backgrounds.ANR Grid RevealA transition that reveals the next image through a grid of cells opening at staggered times, for shot changes, title cards and graphic montages.ANR Hex RepeatRepeats one patch of the image in every cell of a honeycomb grid, for insect-eye views, kaleidoscopic backgrounds and graphic music-video looks.ANR Highlight BandSweeps a soft band of light across a logo, title or image, with extra light on its edges, for logo shines, glints and product reveals.ANR Image FibersGrows hair-like strands out of an image's alpha, coloured by the image and swaying in the wind, for furry logos, grassy titles and organic textures.ANR Ink PosterTurns footage into a flat-toned, ink-outlined poster or comic look: it smooths detail, reduces each colour to a few tones and inks the edges.ANR Liquid BlobsShoots out glossy liquid blobs that fly, fall and merge into one shaded surface, for gooey motion graphics, paint splashes and liquid backgrounds.ANR Matte ReliefTurns text, a logo or any matte into a soft, rounded shape lit from one side, like gel, plastic or liquid, filled with the colours of your image.ANR Noise WarpWarps the image with smooth, animated noise: heat haze, underwater wobble, dreamy distortions and liquid transitions.ANR Paint DabsRepaints footage or stills as short, overlapping brush strokes in the image's own colours, for painterly looks and stylised sequences.ANR Paper CurlCurls the image away like a turning page, with a shaded paper back and perspective, for page-turn transitions and peel-off reveals.ANR Radial MirrorsA kaleidoscope: mirrors and repeats a wedge of the image around a centre, for abstract backgrounds, music videos and psychedelic transitions.ANR Rain StreaksAnimated falling rain over your image, in depth: near drops fall faster and look longer and stronger than far ones.ANR Relief SurfaceLights the image as a bumpy surface, from its own brightness or a Height input, with highlights and optional glass-like distortion.ANR Ripple TankWater ripples from one or two drops that spread, bounce off the frame edges and fade, as a height map or as a ripple distortion of your image.ANR Shard BurstShatters the image into thick, spinning, glass-like shards that fly out from the centre of the frame and fall, in perspective.ANR Snow DriftAnimated falling snow over your image, with wind, a gentle side-to-side flutter and depth: near flakes are bigger and faster.ANR Tile ChoreographyCuts the image into a grid of tiles that turn and move in perspective, in waves led by a grey control map, for mosaic transitions and moving backgrounds.ANR Tile FragmentsBreaks the image into a grid of small square fragments that tumble and fall away, for crumbling, disintegrating and pixel-drop transitions.ANR Tooth RevealA transition that opens from the middle of the frame with a zigzag, saw-tooth edge, revealing the next image like parting jaws.ANR Wave BendBends the image with a travelling sine, triangle or square wave: flag waves, wobbles, zigzags and sliced glitch looks.